![]() ![]() ![]() The main reason I don't like low gravity is due to how slow you move and even when you're on the ground you don't have the option to sprint. Don't get me wrong, I love the concept, but for me it just got annoying after a while, it also didn't help since I wasn't all that into the game. My last major reason I don't like TPS is because of the low gravity. Unless you farm dark siders you are almost forced into doing all the side quests which shouldn't need to be the case. You can get a decent amount of xp from story missions, but side missions give you close to nothing so it makes leveling up more tedious than other games. ![]() See a large issue with this game imo is that the xp gains in general suck. When you get about halfway through the game the story missions were leveled at about 2 levels higher than the previous mission which conceptually isn't bad, but the execution wasn't the greatest. So the story for this game was short as it was only 11 chapters but I felt like the developers wanted it to end at around level 28 or 30 which wasn't needed. The level scaling towards the end of the story wasn't good. ![]() With the story we were given those bosses did not feel necessary, and while I love a boss fight neither of them where good so on top of being random, they were also disappointing. So as a mentioned before, I stopped paying attention after a certain point so I could be wrong and there could've been build up, but the flying ship and Oprah Superior (idk what its name was) felt like they were just throw in my face. Once the game got to that point, I stopped paying attention to the story and was like "Yeah let's just go kill the Destroyer and do whatever tf we are supposed to be doing because I could care less".Ĭertain bosses towards the end seemingly came out of no where. When I first played the game the story was moving pretty quick at the beginning and then all of a sudden it feels like I'm trying to walk at the bottom of a 14 foot deep pool. The story feels like a drag after a certain point. Fragmented Fragtrap Tree: focuses on subroutines that cycle between skills with amazing stat benefits but also sacrifice some other stats.Personally I don't like it and it's for a few reasons. I Love You Guys! Tree: focuses on keeping you and your team alive at all costs with amazing health support and more. Claptrap the Fragtrap with his very random vaulthunter.exe malware that places him and his team in a very positive or negative situation Doomtrap Tree: focuses on gun bonuses and extra attack abilities.The Riflewoman Tree: focuses on hip fire with multiple buffs that'll make you rarely want to aim down sight. Fan the Hammer Tree: focuses on keeping your guns loaded to fire as many shots as possible and gives a huge advantage to pistols as well as non-elemental weapons. Nisha the Lawbringer with her amazing gunplay using her showdown ability to auto aim on her targets one by one Law and Order Tree: focuses on Melee damage as well as keeping stacks of Order and Wanted on your enemies for special benefits.Dreadnought Tree: focuses on keeping you and your team alive, incredible buffs for Saint, and giving your drones as much air time as possible. Cyber Commando Tree: focuses on incredible damage skills all aimed at making Wilhelm himself a major threat. Wilhelm the Enforcer with his drones (Wolf and Saint) that provide healing, support, and additional damage Hunter Killer Tree: focuses on extra damage and incredible buffs to Wolf.Ceraunic Tree: focuses on keeping elemental DoT on enemies to take advantage of stacks of Maelstrom. Xiphos Tree: focuses on powerful melee attacks with an exclusive DoT(Damage over Time) ability. Athena the Gladiator who tosses out her powerful shield (Kinetic Aspis) to deal damage to her prey Phalanx Tree: focuses on powering her shield and adding defensive support to her as well as her team. ![]()
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